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Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Friday, October 19, 2012

Interaction - Creative Coding 142

Development Continued...

Presentation 2.0:




Depending on what end of the scene you are the size of the circles change. These images are ordered from the left to the right side of the scene. This change of sizing weirdly reminded me of like particles floating around in a nucleus or something along those lines.


Going back to idea of comets which relates to space I thought of stars and many other things to do with space and one of those things were a supernova and supernovas includes particles that float around. Thus the blue and red represent different particles. The blue also represent the icy coldness of a supernova and the red the fiery heat of a supernova.


I also decided to add in another feature that the particles tail (speed) changes depending on whether you  are at the top or bottom of the scene are.

Thursday, October 18, 2012

Interaction - Creative Coding 142

Development...

Presentation:

Changed the code so that the creatures has a tail. I also changed the creatures to different sizes as not all creatures are the exact same size. And changed the background to black as to represent space as I found that the tail made the creatures look like comets.

Colours:
When the scene is clicked the creatures/comets would become angry/misbehave. I found that the these warm colours illustrated the heat of comets.


Experimented with the background colour just to see what it would look like to have it a lighter colour.
It looked alright, but when I clicked the colour just didn't match. So I scratched this idea.

I then experimented with the keyboard keys so that when you click any key the comets would appear instead of clicking. I also changed the expressive colour to just red so that I didn't have a whole pallet of colours.

I change the command back to clicking as I thought it gave a more aesthetically pleasing image.


I decided that my interaction needed more commands so I added in keyboard commands so that when you press the arrow keys the comets would move up, down, left and right. And you could always move it back as the comets don't disappear but only disappear from the scene.

Sunday, August 19, 2012

Development - Interactive Design 112

Development...

Prototype Models:


This is a quick sketch up prototype to see whether my idea of a conveyer belt picture book would work. I first tried tissue as is a softer material so that it would rotate easier but that didn't work because of trying to connect the ends. By connecting the ends together it created a thicker and heavier part and thus didn't rotate. So next I tried it through using a bit of plastic and double sided tape and a piece of paper over top so that the tape wouldn't stick to anything because I wound the tape right round this time. It worked before I put the base with the structure. I took it to class to see what I could do to make it rotate and after discussing this with my tutor and a few of my class mates we came to the conclusion that all my model needs are rubber bands for grip.


While experimenting with my conveyer belt idea I thought of one of those games at a carnival where things pop up and you try and shoot them. So I made a very quick and simple mock up to show my idea in physical form. I want to make the interaction part so that you press down on a lever type thing so that the picture on the end of the lever pops up and you can see it through the holes cut out. I plan to random-nise these holes to make for a more unique experience.

Pictures/Images:

No I wanted to explore what pictures/images I could use. I thought of making some photos happy and others scary. Through one of my design lectures this semester the lecturer was talking about illusions and I thought that optical illusions would be good images to use as it makes the user think.